
Awesome, but Impractical: Rocket Artillery.This means that any importance placed on the units is entirely up to the player, though you WILL regret losing that four-star crew that you had with you since your best tank was a Panzer II. However, from a storytelling standpoint the game only has four characters (the Heroes), all of which are mission-critical. Even on Easy mode, where you get them back or receive trained recruits at the end of the mission. Anyone Can Die: Granted, you'll fail if a hero dies, but you might want to restart if you lose your more experienced units.The choice of the BA-12 instead of the BA-10 armored car is an odd choice given the physical similarity of the vehicles. However, the appearance of the Sherman Firefly in American colors is quite ahistorical, but is likely supposed to represent the identical-in-gameplay-terms 76 mm-armed Sherman.


The end result? The crew will burn up all its main gun ammunition shooting at infantry squads, instead of just turning the turret the other way around, so all they do after they burn up their ammo shooting at infantry squads is look threatening. They will never use them unless their main gun is pointed at something else - and if it's pointed at something else, it's firing.

The Tiger thus has to fire an extra round to wear down the IS's armor enough to hurt it, while the IS-2 is hurting the Tiger on the first shot. The IS-2's gun, dealing 122 damage, exceeds the Tiger's 110 frontal armor rating from the front, while the Tiger's 88 damage doesn't exceed the IS-2's 110. For a better example, see an IS-2 shooting at a Tiger, a historically more or less even match up.

Damage is done according to how much "left over" damage is after a hit, meaning that a gun that does 37 damage wouldn't do squat to a unit with 110 armor until the armor is low enough that the 37 points of damage is greater than the armor. Explanation This acts as both the tank's health (a more damaged tank has less armor) and as a damage-reducing mechanic.
